AGE OF DARKNESS OFFICIAL RELEASE SCHEDULE

Zenescope Entertainment has announced the official release schedule for the
AGE OF DARKNESS titles.

November 2013
Quest 1 of 5

December 2013
Code Red 1 of 5
Quest 2 of 5

January 2014
Grimm Fairy Tales 93
Code Red 2 of 5
Quest 3 of 5
Dark Queen: Age of Darkness One-shot

February 2014
Grimm Fairy Tales 94
Wonderland Clash of Queens 1 of 5
Code Red 3 of 5
Quest 4 of 5
Robyn Hood: Age of Darkness One-shot

March 2014
Grimm Fairy Tales 95
Neverland: Age of Darkness 1 of 4
Wonderland: Clash of Queens 2 of 5
Code Red 4 of 5
Quest 5 of 5

April 2014
Grimm Fairy Tales 96
Neverland: Age of Darkness 2 of 4
Wonderland: Clash of Queens 3 of 5
Code Red 5 of 5
Inferno: Age of Darkness One-shot

May 2014
Grimm Fairy Tales 97
Grimm Fairy Tales 0: FCBD Edition
Grimm Fairy Tales 2014 Annual
Neverland: Age of Darkness 3 of 4
Wonderland: Clash of Queens 4 of 5
Dark One: Age of Darkness One-shot

June 2014
Grimm Fairy Tales 98
Neverland: Age of Darkness 4 of 4
Wonderland: Clash of Queens 5 of 5
Wonderland 24
OZ: Age of Darkness One-shot
Wonderland: Age of Darkness One-shot
Godstorm: Age of Darkness One-shot

July 2014
Grimm Fairy Tales 99
GRIMM FAIRY TALES 100
Grimm Fairy Tales Giant-Sized 2014
Realm War: Age of Darkness 1 of 12
Wonderland 25
Realm Knghts: Age of Darkness One-shot

…to be continued.

Just a few covers… plenty more where these came from, and more to come!

Quest01_cover Digital  CodeRed01_cover Digital  GFT93_cover Digital  RH_AOD_OneShot_cover Digital  Clash01_cover E Digital  GFTDQOS_cover B

For more information about the AGE OF DARKNESS titles, follow the updates on the Zenescope Facebook page, or Twitter feed by searching #Zenescope.

 

 

 

Grimm Fairy Tale Flashback: Myths & Legends #25

by Dave Goodman

Grimm Fairy Tale Flashback is where we take a look into the truly massive archive of Zenescope Entertainment, pick a back issue and tell you why you should seek it out and read it. Think of us as your own personal highlight reel showing you the best of Zenescope over the years.

 If you are a regular reader of Zenescope’s Grimm Universe (and what self-respecting comic book fan wouldn’t be?) then you have probably noticed a subtle shift in the storytelling in their books over the last year or so. What began as a handful of titles with just the most tenuous of ties has become a tightly knit, single epic storyline being told with Grimm Fairy Tales at the center and various miniseries and one-shots spinning out from there. It has resulted in a more cohesive universe that is a lot of fun to follow and a blast to read each month.

And if we were to look back, we would see that this new style had it’s beginnings in the pages of Grimm Fairy Tales: Myths & Legends, specifically the final issue, #25.

GFTML25_coverA

Launched in 2011 as a companion title to Grimm Fairy Tales, Myths & Legends promised to revisit some of the characters from the time when Zenescope’s flagship book was an anthology style comic, telling a different story with each couple of issues. Arcs centered on Red Riding Hood, The Beast, the Little Mermaid and so forth.

But in truth, we soon discovered that there was a plan in place to tie all these disparate characters into one massive storyline, The Summoning, which closed out Myths & Legends over the series final four issues.

And it did not disappoint for spectacle or drama. The Summoning was filled with action, character development and the world changing, widescreen type of consequences that are normally reserved for summer crossover events and the like. Issue #25 in particular was quite a game changer, introducing the powerful Helios to the Grimm Universe and revealing the fact that the US Government was aware of Highborns and Falsebloods and what they planned to do to “handle” the situation.

In many ways, the final issue of Myths & Legends paved the way for what came next, including Unleashed, Realm Knights, the Age of Darkness, the forthcoming Grimm Fairy Tales #100 and the ominously titles Realm War maxi-series launching in July. Myths & Legends #25 completely changed the tone of the Grimm Universe, showing readers that Zenescope was not afraid to shake things up and that they had no interest in maintaining the status quo.

If you haven’t read The Summoning yet, I highly recommend you do. The entire arc is available on Comixology as well as in the pages of the fifth Myths & Legends trade paperback.

GFTML25_coverA  3-  GFTML25  4- GFTML25-2  5- GFTML25-3

Artist Signing Schedule – London Super Comic Con 2014

London Super Comic Con Artists Signings
March 15th & 16th, 2014, Excel Centre, London

Come Visit us in the Central Publisher Spotlight Arena!
http://www.londonsupercomicconvention.com/index.html
Artist Signing Schedule

Saturday, March 15th :
11:00am- 12pm – Rolando Neto
1:30pm – 2pm - Jamie Tyndall, Ula Mos
2:00pm-3:00pm – Ula Mos, Mike Krome
3:00pm-4:00pm – Elias Chatzoudis
4:00pm-5:00pm – Ralph Tedesco

Sunday, March 16th :
11:00am-12pm – Rolando Neto
1:30pm – 2pm – Jamie Tyndall , Ula Mos
2:00pm-3:00pm – Ula Mos, Mike Krome
3:00pm-4:00pm – Elias Chatzoudis
4:00pm-5:00pm – Giuseppe Cafaro

Stop by and say hi!

Check out our Exclusives:

RH_AOD_OneShot_cover E London  RH_AOD_OneShot_cover F London  TFOZ02_coverD London

Robyn Hood Age of Darkness exlcusives by Mike DeBalfo – Cover E is limited to 500, Cover F is limited to 250

Tales from Oz exclusive by Elias Chatzoudis – limited to 500

Find us on facebook: Zenescope on Facebook
Follow us on Twitter: Zenescope on Twitter
See us on Instagram: Zenescope on Instagram

Zenescope Entertainment is Offering Internships

Please feel free to read the internships currently being offered at our Horsham, PA headquarters. Resumes and portfolios for internships should be sent to: jkoch@zenescope.com

*Questions will not be answered through the blog comments.

Design Internship
The Design Internship is a fast paced, exciting position as our team and business continue to grow. Candidates should be highly organized, capable of multi-tasking, and possess a strong desire to learn new skills and take on extra responsibilities. The Design Intern will report to the Senior Designer/Production Manager.

Responsibilities May Include:

  • Hands on experience in creating Zenescope’s monthly ad in Diamond Previews for all upcoming products and titles.
  • Assisting the design team in production of Zenescope hottest comics, graphic novels, and merchandise.
  • Working with the sales and marketing teams in creating content for the web, newsletters, and presentations.
  • Special projects assigned by Senior design staff, i.e flyers, convention materials, catalogues

What You Will Learn:

  • Learn the ins and outs of the comic industry from the book production process to the final product.
  • Learn how logo, type, and branding work in conjunction with comic and illlustrative art.
  • Typographic layout skills
  • Become fully proficient in Adobe Creative Suite
  • How to effectively hit deadlines.

What We Require:

  • Majoring in Graphic Design, Illustration, or Print making or related field
    • A sense of humor.
    • Have experience of working under tight deadlines
    • Have patience, persistence, great attention to detail
    • Proficient in Microsoft Suite Office.
    • Organized, with an ability to prioritize time-sensitive assignments.
    • Be able to work independently or as part of a group.
    • Creative and Flexible.
  • Have some some knowledge of :
    • Acrobat
    • InDesign
    • Photoshop
    • Illustrator
    • and Presentation software
    • Experience in layout basic copy in catalogs, ads, sourcebooks, draft presentations, calendars…etc.
    • Have a high level of literacy and accuracy and the ability to handle a busy workload at all times.

Rewards And Compensation:

  • College credits and recommendations
  • Free Comic Books!
  • Possibility for employment when internship ends

We value all of our interns and go the extra mile to make sure you receive a learning experience that fits your career goals. You will become extremely knowledgeable in online communication, publishing comic books and graphic novels and understanding of the right tactics to combine online marketing with overarching outreach goals in a professional setting.

All applicants must understand and comply with the following:

• All internships are non-paid.

• Must be currently enrolled at an accredited institution and be able to show that they will receive academic credit for the internship. A letter from your advisor stating that you will get credit for the program is sufficient.

• All internships take place at the Zenescope offices in Horsham, PA.

• No daily travel or housing expenses will be covered.

• All applicants must be 18 years of age or older

——————————————————————————————————————

Marketing Internship
The Marketing Internship is a fast paced, exciting position as our team and business continue to grow. Candidates should be highly organized, capable of multi-tasking, and possess a strong desire to learn new skills and take on extra responsibilities. The Marketing Intern will report to the Director of Marketing.

Responsibilities May Include:

  • Collaborating with senior staff in the planning, execution and optimization of campaigns and Comic conventions to deliver large volumes of high-potential leads
  • Assist senior staff in planning, promoting, organizing and staffing of comic conventions.
  • Marketing analytics research and optimization.
  • Providing assistance in online media channel activities, including social media initiatives, monitoring digital activity, email, display marketing and e-commerce
  • Contributing innovative ideas for strong & creative marketing campaigns

What You Will Learn:

  • How to create a long term social media plan and marketing calendar.
  • Marketing for production and publishing large volumes of comic books and graphic novels
  • Relationship building with our online community by maintaining Facebook, Twitter, LinkedIn, and other media accounts.
  • How to track social media analytics and report results and new ideas to our marketing team.
  • Assisting in create compelling content that will be shared by influencers.
  • Creative feedback and viral loops between our Facebook Page, twitter, and other accounts.
  • Assist our Marketing team in organizing, planning and marketing of comic conventions.
  • Booking travel arrangements
  • Direct to retail, direct to consumer sales processes
  • Marketing to retailers as well as consumers
  • The publishing process for comic books and graphic novels

What We Require:

  • Majoring in Public Relations, Communications, Marketing, Creative Writing, or related field
  • A sense of humor.
  • Have experience of working under tight deadlines.
  • Have patience, persistence, great people skills, and excellent writing skills.
  • Proficient in Microsoft Suite Office.
  • Organized, with an ability to prioritize time-sensitive assignments.
  • Be able to work independently or as part of a group.
  • Creative and Flexible.
  • Familiarity with social networking sites desired, but we will also train.
  • Have some experience of online marketing, online PR and/or publishing.
  • Be a well-organized, high achiever with a ‘can do’ attitude.
  • Have a high level of literacy and accuracy, with excellent attention to detail and the ability to handle a busy workload at all times.

Rewards And Compensation:

  • College credits and recommendations
  • Possible travel opportunities to Comic Conventions across the United States
  • Possibility for employment when internship ends
  • Free Comic books!

All applicants must understand and comply with the following:

• All internships are non-paid.

• Must be currently enrolled at an accredited institution and be able to show that they will receive academic credit for the internship. A letter from your advisor stating that you will get credit for the program is sufficient.

• All internships take place at the Zenescope offices in Horsham, PA.

• No daily travel or housing expenses will be covered.

• All applicants must be 18 years of age or older

We value all of our interns and go the extra mile to make sure you receive a learning experience that fits your career goals. You will become extremely knowledgeable in online communication, publishing comic books and graphic novels and understanding of the right tactics to combine online marketing with overarching outreach goals in a professional setting.

 

Zenescope Previews: Robyn Hood Legend 1, Wonderland 21, & Wonderland Asylum 3

Robyn Hood: Legend 1 of 5

Volume 3 of the Robyn Hood Trilogy

Two years ago, Robyn Locksley was taken from her home on Earth into the magical realm of Myst, where she helped a city of oppressed people rebel against their king. There, she befriended Will Scarlet and the Merry Men, who helped her get back home. Her story wasn’t over, though—the King’s closest advisor, Guy of Gisbourne, had an ax to grind with Robyn. By defeating him and subsequently sparing his life, she stole his honor as a knight… so he took it upon himself to reclaim the city of Nottingham in an act of revenge.

However, Gisbourne’s plan backfired. In unleashing a super soldier known as the Sheriff of Nottingham, Gisbourne has created a monster that wants nothing more than to destroy Robyn, Nottingham, and Gisbourne himself. As a result, Robyn’s closest ally, Will Scarlet, has been stabbed to death, Robyn is banished to Earth, unable to save Nottingham and her friends.

Will the girl known as Robyn Hood rise to the challenge and become a legend?

Written by Pat Shand
Artwork by Larry Watts
Colors by Slamet Mujiono
Letters by Jim Campbell
Edited by Pat Shand

RH_Legend_01_coverA RH_Legend_01_coverB RH_Legend_01_coverC RH_Legend_01_coverD RH_Legend_01_coverE Salt Lake

Cover A by Ken Lashley/Romulo Fajardo Jr.
Cover B by Jenny Frison
Cover C by Stjepan Sejic
Cover D by Nei Ruffino
Salt Lake City Comic Con Exclusive (Limited to 500) by Jamie Tyndall/Ula Mos

RH_Legend_01_page2 RH_Legend_01_page3 RH_Legend_01_page4


 

Wonderland 21

Calie has returned to Wonderland with new powers, ready to end the reign of madness that has plagued her and her family’s lives for so long. Unfortunately for her, Wonderland has other plans that include the creation of one of the greatest adversaries Calie has ever faced.

Wonderland created by Joe Brusha, Ralph Tedesco, and Raven Gregory
Written by Raven Gregory
Artwork by JG Miranda
Colors by Leonardo Paciarotti
Letters by Jim Campbell
Edited by Pat Shand

WONDER021_coverA WONDER021_coverB WONDER021_coverC WONDER021_coverD WWLouisville-StLouis

Cover A by Dawn McTeigue/Ula Mos
Cover B by Vincenzo Cucca/Ylenia Di Napoli
Cover C by Sean Chen/Stephen Schaffer
Wizard World Louisville/St. Louis Exclusive (Limited to 500) by Chris Ehnot/David Delanty

WONDER021_page WONDER021_page2 WONDER021_page3 WONDER021_page6-7


 

Wonderland: Asylum 3 of 5

Now captured by the Void, Violet is faced with a choice: Embrace their future together, or remain trapped in his asylum. However, a wrench is thrown into the Void’s plans as the Madder Hatter approaches them with intentions of killing Violet.

Story by Pat Shand and Raven Gregory
Written by Pat Shand
Artwork by Tony Brescini and Elmer Cantada
Colors by Fran Gamboa/Flats by J.C. Ruiz
Letters by Jim Campbell
Edited by Nicole Glade

Asylum03_coverA Asylum03_coverB Asylum03_coverC Asylum03_coverD C2E2

Cover A by Mike S. Miller/Mohan Sivikami
Cover B by Chris Ehnot/David Delanty
Cover C by David Nakayama
C2E2 Exclusive (Limited to 350) by Abhishek Malsuni/Shashank Mishra

Asylum03_page Asylum03_page2 Asylum03_page3 Asylum03_page4

 


Robyn Hood Legend 1, Wonderland 21, and Wonderland: Asylum 3 on sale Wednesday (3/19/14) on shop.zenescope.com

Zenescope Previews: Neverland Age of Darkness 1, Ascension 2, & Wonderland Volume 4 Trade

Neverland: Age of Darkness 1 of 4

after saving her nephews from the evil Pan of Neverland, Nathan Cross made a life with Wendy, the woman that he loves. However, with the United States government recruiting for their Realm Knights program, it was only a matter of time before they called on Cross for his unique skills.

For over a year, Cross has been acting as a Realm Knight, saving the world from supernatural threats alongside a team of others like him. But as Nathan’s personal life and his new duty come into conflict, will he be prepared when a new evil rises
in Neverland?

Story by Joe Brusha
Written by Dan Wickline
Artwork by Luca Claretti
Colors by Renato Guerra
Letters by Jim Campbell
Edited by Nicole Glade

NL_AOD_coverA NL_AOD_coverB NL_AOD_coverC NL_AOD_coverD

Cover A by Anthony Spay/Ivan Nunes
Cover B by Emilio Laiso/Mirka Andolfo
Cover C by Mike Krome/Teodoro Gonzalez
Cover D by Mike Capprotti

NL_AOD_01_page1 NL_AOD_01_page4 NL_AOD_01_page10 NL_AOD_01_page12

 


Ascension 2 of 5

The Being leads his new Keepers on a mission to purify the Earth. Wrongdoers face the wrath of a god living among us, while true believers are rewarded for their faith. However, as the Being’s obsession with power grows, how long will it take before this god looks upon all of humanity with fury?

Story by Pat Shand, Raven Gregory, and Joe Brusha
Written by Pat Shand
Pencils by Butch MapaColors by 3martstudio
Letters by Jim Campbell
Edited by Nicole Glade

Ascension02_coverA Ascension02_coverB Ascension02_coverC

Cover A by Abhishek Malsuni/Shashank Mishra
Cover B by Eric J/Alessia Nocera
Cover C by Giuseppe Cafaro/Devgear/David Campo

Ascension02_page 5 Ascension02_page 6 Ascension02_page 8

 


Wonderland Volume 4 Trade Paperback

The fourth installment of Zenescope’s ongoing, epic Wonderland series begins as Calie and Violet take the fight to the realm that has been hunting them. As the mother and daughter team begin tapping into the mysterious powers of Wonderland, the deadly duo of the Madder Hatter and Dark Cheshire are sent to murder them. Can Calie keep her daughter safe from the evils of Wonderland, or will they both fall to the realm that claimed the rest of their family?

From the writers and creators who brought you Zenescope’s original Wonderland trilogy comes the ongoing horror and adventure series unlike any you’ve ever seen… Welcome to a world full of madness and terror… Welcome to Wonderland.

WONDER_TPB4_cover_template

Wonderland created by Joe Brusha, Ralph Tedesco, and Raven Gregory
Written by Raven Gregory and Pat Shand
Artwork by Sergio Osuna, JG Miranda, Lynx Studios, Vincenzo Federici, Abhishek Malsuni, and Zsolt H. Garisa
Colors by Leonardo Paciarotti, Mike Stefan, and Neeraj Menon
Art Direction by Anthony Spay
Trade Design by Stephen Schaffer and Christopher Cote
Edited by Pat Shand
Cover by Michael Dooney/Colors by Ylenia Di Napoli

WONDER_TPB4_p31 WONDER_TPB4_p45 WONDER_TPB4_p67 WONDER_TPB4_p81 WONDER_TPB4_p103

 


Neverland: Age of Darkness 1, Ascension 2, and Wonderland Volume 4 Trade Paperback on sale Wednesday (3/12/14) on shop.zenescope.com

Wizard World Sacramento 2014

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ZENESCOPE ENTERTAINMENT ANNOUNCES PLANS FOR WIZARD WORLD SACRAMENTO 2014 

Zenescope Entertainment has announced its plans for Wizard World Sacramento 2014 at the Sacramento Convention Center from March 7th through the 9th.  The company will be exhibiting at the show at Booth #605. There will be a limited edition exclusive available at the show; GFT Code Red #4 – Cover E – Artwork by Michael Dooney and is limited to 350 copies. Inside these exclusives is a coupon for the chance to win a print of the cover of this exclusive.

The company will also be holding the Grimm Fairy Tales Animated panel on Saturday March 8th at 5:00pm in panel room 104. The panel will feature Zenescope’s Editor and writer Pat Shand as the Grimm Fairy Tales Animated pilot is screened followed by a question and answer with Pat Shand himself.  He will also be available at the Zenescope booth the entire weekend for signings.

Zenescope Entertainment will also continue the countdown to the landmark 100th issue of the company’s flagship hit title, GRIMM FAIRY TALES.

For more information about the exclusives, signing schedule, or even anything else regarding Zenescope’s plans at Wizard World Sacramento, be sure to check the official Zenescope blog, or follow the updates on the Zenescope Facebook page, or Twitter feed by searching #ZeneWWSac2014.

 

Zenescope Previews: GFT 95, Oz Hardcover, Tales From Oz 3, Code Red 4, & Hit List 5

Grimm Fairy Tales 95: Koschei The Deathless (Age of Darkness)

Not much is known about Koschei the Deathless and his alliance to the Dark Queen… until now! Witness Koschei’s rise to power as we journey into the past to learn about his origins and connections with the likes of Keres, Baba Yaga, and some of history’s most ruthless villains.

Grimm Fairy Tales created by Joe Brusha and Ralph Tedesco
Story by Joe Brusha and Ralph Tedesco
Written by Raven Gregory
Pencils by Antonio BIfulco
Colors by Pradeep Sherawat
Letters by Jim Campbell
Edited by Nicole Glade

GFT95_coverA GFT95_coverB GFT95_coverC GFT95_coverD ECCC Exclusive

Cover A by Paulo Siqueira/Sabine Rich
Cover B by Marat Mychaels/Sanju Nivangune
Cover C by Steven Cummings/Sanju Nivangune
Emerald City Comic Con Exclusive (Limited to 500) by Elias Chatzoudis

GFT95_p1 GFT95_p4 GFT95_p5


 

OZ Hardcover

The world faces a gathering storm that threatens to drown it in darkness. The only hope to stop the coming evil rests on an unlikely hero: a Kansas farm girl named Dorothy Gale.

Unbeknownst to Dorothy, highborn blood flows through her veins and with it, the power to save Earth and the realms of power that surround it. But Dorothy must first learn to use her unharnessed abilities before the witches of Oz destroy her and everyone else that stands in their way.

Zenescope Entertainment presents another incredible tale of adventure and fantasy with this mesmerizing and epic re-imagining of a classic!

“…Writer Joe Brusha is turning the fairy tale story into a true epic on a Lord of the Rings level.” – Adventures in Poor Taste

“This is definitely not your grandmother’s Wizard of Oz.” – Front Towards Gamer

OZ_HC_DuskJacket_Regular_cover

Written by Joe Brusha
Pencils by Rolando Di Sessa and Miguel Mendonca
Inks by Glauber Matos
Colors by Grostieta
Letters by Jim Campbell and Corey Breen
Edited by Anthony Spay
Production Design by Christopher Cote
Cover by Artgerm

OZ_HC_page61 OZ_HC_page83 OZ_HC_page90 OZ_HC_page92


 

Tales From Oz 3 of 3 (Final Issue)

The Witches of Oz rule with power and fear. Even their allies are not safe from their wrath if they step out of line. And the punishment for those who betray them is severe as one of their most trusted advisors is about to find out… Even the most timid of men can be transformed into the scariest of creatures.

Story by Joe Brusha
Written by Shane McKenzie
Pencils by David Acosta and Luca Erbetta
Colors by Andrea Dota (Mad5)
Letters by Jim Campbell
Edited by Anthony Spay

Good Dog Part 3: Featuring Toto Backup Story
Story by Joe Brusha and Jeff Massey
Written by Jeff Massey
Pencils by Vincenzo Federici
Colors by Dante Strada
Letters by Renato Guerra
Edited by Anthony Spay

TFOZ03_cover A TFOZ03_cover B TFOZ03_cover C TFOZ03_cover D ECCC Tyndall

Cover A by Renato Rei/Stephen Schaffer
Cover B by Marat Mychaels/Sanju Nivangune
Cover C by Pasquale Qualano/Alessia Nocera
Emerald City Comic Con Exclusive (Limited to 500) by Jamie Tyndall/Ula Mos

TFOZ03_p1 TFOZ03_p2 TFOZ03_p3 TFOZ03_p4


 

Code Red 4 of 5 (Age of Darkness)

The Realm Knights training facility is overrun by orcs operating under the orders of the Dark Horde. Armed with modern weaponry and a demonic parasite that is able to jump from body to body at will, the Horde kills everyone in the facility except Agent Red, who’s aided by Robyn and a team of HiboCorp agents. Though the orcs have escaped, Red and the Hibocorp agents follow them and prepare an assault.

Story by Joe Brusha, Pat Shand, and Ralph Tedesco
Written by Pat Shand
Artwork by Vincenzo Riccardi
Colors by Roland Pilcz
Letters by Jim Campbell
Edited by Nicole Glade

CodeRed04_coverA CodeRed04_coverB CodeRed04_coverC CodeRed04_coverD Sacramento CodeRed04_coverE Exclusive

Cover A by Harvey Tolibao/Ivan Nunes
Cover B by Ale Garza/Luis Guerrero
Cover C by Andrea Errico
Wizard World Sacramento Exclusive (Limited to 350) by Michael Dooney/Ula Mos
Zenescope Exclusive (Limited to 500) by Elias Chatzoudis

CodeRed04_p1 CodeRed04_p2 CodeRed04_p3 CodeRed04_p9


 

Hit List 5 of 5 (Final Issue)

Cody and Bale must make a difficult decision about the unhinged Rian as Will and Dominic are tasked with finishing the job that they started. But is the neo-nazi gang, Brown House, a step ahead of them this time around?

Written by Ralph Tedesco
Pencils by Sami Kivela
Colors by Bryan Valenza and Stephen Schaffer
Letters by Jim Campbell
Edited by Ralph Tedesco and Nicole Glade

HitList05_coverA HitList05_coverB HitList05_coverC HitList05_coverD Incentive

Cover A by Vincenzo Cucca/Sanju Nivangune
Cover B by Drew Edward Johnson/Wes Hartman
Cover C by Harvey Tolibao/Ivan Nunes
Retailer Incentive Cover (Limited to 350) by Elias Chatzoudis

HitList05_p3 HitList05_p11 HitList05_p13 HitList05_p15

 


Grimm Fairy Tales 95 (Age of Darkness), Oz Hardcover, Tales From Oz 3 of 3, Code Red 4 of 5 (Age of Darkness), and Hit List 5 of 5 on sale Wednesday (3/5/14) on shop.zenescope.com

Interview with ANTHONY SPAY

Listen to the interview here: ANTHONY SPAY on MORE LIKE RADIO

Our very own Art Director/Artist Anthony Spay gives a personal interview with Michael Falcone of More Like Radio. He lets us in on his life growing up, playing the viola, some of his musical tastes, football and of course… comic books.

Anthony lets you in on what he’s reading, breaking into comics, giving critiques and where ideas come from for exclusives.

He also gives a little insight into the thought process of writing Grimm Fairy Tales and leaks a little information on the upcoming Grimm Fairy Tales 100, and much more.

Follow Anthony on Twitter: @anthonybspay
Follow Zenescope on Twitter: @Zenescope
Like Zenescope on Facebook

Listen to the interview here: ANTHONY SPAY on MORE LIKE RADIO

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Behind the Scenes with Pat Shand: ROBYN HOOD: LEGEND #1

PAGE BREAKDOWN

Featuring Robyn Hood: Legend #1

Hey guys. Pat Shand here. A lot of you have been asking for some behind the scenes looks at what we do at Zenescope, so I figured it’s about time to bring that to you. I work as staff writer and editor for the company, so I get to witness the crazy cool weirdness that is the creation of a comic book.

Since ROBYN HOOD: LEGEND #1 is coming out next month, I figured now would be a great time to give you a teaser for that series, while also showing what goes into the creation of a page.

First, we start with a story outline. What we at Zenescope usually do is write anywhere from a page to a page and a half detailing what happens in any given issue. That is one thing I’m not going to show here, though. Spoilers!

Next step is the script. Personally, I write in the full script method. I know some folks use the “Marvel method” that Stan Lee popularized – I was recently listening to an excellent podcast that Kieron Gillen conducted with Matt Fraction and David Aja, the creative team on Marvel’s Hawkeye. Those two are operating under a somewhat tweaked version of the Marvel method, where a writer will give a loose outline of a page that the artist then breaks down into panels. After that, the writer will add dialogue. For me, though, as a writer and as an editor, I prefer laying out the entire page for the artist.

 

Here’s my scripted page for ROBYN HOOD: LEGEND #1:

Page Five

Panel 1. Back in the cab. Robyn tosses the cabbie a fat stack of hundreds.

1 ROBYN:
Take the rest of the night off.

2 CABBIE:
I… This is…

Panel 2. Exterior shot. The cabbie stands outside of his cab, waving to Robyn as she walks AWAY from him, toward her apartment, the same one we saw in the GFT HOLIDAY EDITION 2013.

3 CABBIE:
Thank you, miss! THANK YOU!

4 CAP (ROBYN):
Long day. Ate too much. Helped that guy out. Saved some idiot from getting killed. Shot some lowlifes in the knees, which is always fun.

Panel 3. Robyn throws the briefcase on her couch like it means nothing to her.

6 CAP (ROBYN):
Got a payday in the process.

Panel 4. Robyn pulls on her shorts for bed. She is wearing a ratty old t-shirt.

7 CAP (ROBYN):

I’m doing good. Maybe even making a difference. All in a day’s work.

Panel 5. Robyn climbs into bed, looking disturbed.

8 CAP (ROBYN):
Maybe, someday, it will make me feel better about what happened. Make me feel… something.

9 CAP (ROBYN):
Someday…

Now, here’s the thing about this script. Larry Watts, the artist on Robyn Hood, and I have been collaborating together for years, so I know his style. My panel descriptions are loose, and I tell him as often as I can that he can do with them what he likes. He’s made changes before for pacing, focus, and style, and I always defer to him because I trust his visual storytelling.

 

Here’s Larry’s page.

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Many artists start with a layout phase. Larry does, too, but since he works on pages in bunches, instead of having true layouts, he’ll submit a page of penciled work. He always has pages in various stages of completion, so when he’ll e-mail me work, I’ll see some pages completely inked for the first time, like the page above, while others will be partially inked or just penciled.

After Larry’s work is in and approved, we get the colorist on board. The new ROBYN HOOD series colorist debuted with us on this month’s AGE OF DARKNESS one-shot. His name is Slamet Mujiono, and once we saw his color work over Larry’s lines, we knew they were a match that we’d strive to keep together.

Here’s Slamet’s colors for the page:

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Slamet’s color work here accentuates the realistic, subtle acting that Larry is doing with Robyn, while also adding a very specific tone with his use of blues. A great colorist will tell a story along with the writer and the artist, and that is very much what Slamet does on this book.

Finally, we’ve got the letters. Jim Campbell is our go-to letterer at Zenescope, and that’s because he always does a damn good job. We ask a lot of Jim, and he always delivers, making the scripts better, influencing the voices of the characters, and making sure that the reader’s eye is able to properly follow the flow of the story.

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A lot of times, we’ll tweak the dialogue after seeing the final letters. It’s the first time that the story and the art are truly becoming one, and the words will always appear differently over the art than in the original script. Clunky wording becomes clearer, and new, better ways that writers just can’t see in the drafts they’ve polished over and over again can suddenly burst through the fog when seen in context of a page.

 

Thanks for reading! I’ll be back with some more insight into the various creative processes of Zenescope Entertainment.

 

ROBYN HOOD: LEGEND #1 is written by Pat Shand, drawn by Larry Watts, colored by Slamet Mujiono, and lettered by Jim Campbell. It hits shelves March 19th, 2014.